
Artmate: Drawing Together

- 91.00 Reviews
- 4.8
- Downloads
- 10,000,000+
Analysis by Mobxio
I like the idea behind Artmate: Drawing Together: make drawing feel less like a solitary exercise and more like something you can share. Braly JSC’s art-and-design app pairs multiplayer drawing with approachable lessons, so it has two natural uses: spending time sketching with friends and getting a little guidance when you do not know what to draw. It is free to install, with optional in-app purchases, and its Everyone rating makes it suitable for a broad audience.
That combination gives Artmate a different feel from a conventional drawing tool. A standard sketch app is usually about a blank canvas, personal control, and polishing an image at your own pace. Here, the social element is part of the appeal. I would approach it as a relaxed creative activity rather than a replacement for a professional illustration workspace or a serious art course.
Drawing with friends depends on a good connection
I find it helpful to plan a shared drawing session around the connection as well as the idea: agree on a simple subject first, then keep the first attempt relaxed. That gives everyone a clear way to join in without making a brief interruption feel like a failed session. It also makes the next question practical: when and where does drawing on a phone feel comfortable?
When the shared activity works best
The multiplayer premise makes connectivity central to the experience. When friends are ready to draw at the same time, the app can turn a casual call or chat into a small creative activity: agree on a subject, follow a lesson, or simply see where everyone takes an idea. That is a more inviting starting point for people who find solo practice a little intimidating.
The trade-off is that a shared session is less flexible than drawing alone. People need to be available together, and a shaky connection can interrupt the rhythm. I would set expectations before starting: choose a simple subject, make sure everyone has time, and treat the result as playful rather than as a finished commission. That keeps a technical pause or uneven drawing pace from spoiling the mood.
Artmate’s easy lessons are useful here for another reason: they give a group a common starting point. Friends with different skill levels can begin from the same prompt instead of spending the first few minutes deciding what to make. If one person wants a careful tutorial while another prefers improvising, though, a shared lesson may not suit both equally well. The social format is strongest when everyone agrees on the kind of session they want.
For a first group session, I would suggest deciding on one small theme before opening the app: a favorite snack, a pet, or an object everyone can see nearby. A simple subject reduces the pressure to invent something impressive and gives people an easy way to compare interpretations. It also makes a useful compromise if one friend wants to follow guidance while another is eager to improvise: everyone can keep the same theme but approach it in their own way.
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Choosing the right moment on a phone
This is a good fit for short, low-pressure pockets of time: a quiet evening, a break when a friend is also free, or a casual get-together where people want something more interactive than scrolling. It is less suited to moments when you have only a minute or two and cannot count on a stable connection. A multiplayer activity asks for attention from both the app and the people involved.
On a phone, I would also be realistic about the kind of drawing I expect to do. Small screens can make detailed work feel cramped, especially if I am trying to refine tiny lines or compare subtle shapes. Artmate’s lesson-led, social approach makes more sense for sketches and approachable exercises than for work that depends on precise control. If your main goal is creating polished illustrations with an extensive toolset, a dedicated drawing app is likely the better choice.
A practical use case is a parent and child drawing together while chatting, or two friends who want a shared activity without needing to be in the same room. The Everyone content rating supports its broad accessibility, but the best experience still depends on whether the participants are comfortable using a mobile drawing interface and coordinating a session. I would keep the first attempt simple and let the conversation matter as much as the picture.
It can also work as a small ritual rather than a one-off event. Two friends might agree to draw for a few minutes after dinner when both happen to be free, using a lesson or a shared subject as a starting cue. I would keep the invitation low-pressure: nobody needs to bring a finished idea or stay longer than they want. That makes the app more useful for building a casual creative habit than for scheduling a formal class, where attendance and progress usually need more structure.
What to do when a session loses momentum
Network trouble is particularly noticeable in a multiplayer app because it affects more than the canvas: it can interrupt the social back-and-forth that makes drawing together fun. If a session stalls, my first move would be to pause rather than repeatedly tapping controls. Give the connection a moment, check that the phone still has reliable internet access, and then decide whether to continue or start a simpler activity later.
This is one reason I would not make Artmate the only plan for a time-sensitive group event. If everyone has gathered for a short window, a connection issue can consume the very time meant for drawing. Keep a low-tech fallback in mind, such as sketching on paper or choosing a subject to draw independently. That is not a knock against the app; it is a sensible way to protect a social activity from depending entirely on a live connection.
For a smoother return after an interruption, agree on the subject and lesson before the group gets going, when possible, and avoid changing the plan repeatedly. A clear shared idea makes it easier to pick up the mood again if someone needs to reconnect or take a short break. I would also avoid judging a drawing session by whether the group produces a perfect finished image. The app’s strongest promise is shared participation, not a guarantee of uninterrupted progress or professional results.
If only one person drops out, I would avoid rushing the rest of the group into a new plan while they try to get back. A brief pause gives everyone a chance to see whether the session can resume without turning the interruption into the main event. If it cannot, shifting to paper or simply chatting about the drawing idea is a better recovery than repeatedly restarting in frustration. The app is most enjoyable when the group treats the connection as a practical condition, not a test of patience.
Using it thoughtfully with mobile data
Because the multiplayer experience relies on connection, I would use a trusted Wi-Fi network for longer sessions when one is available. That is a practical choice for anyone trying to avoid unexpected mobile-data use, not a claim that the app consumes a particular amount. If you are on a limited plan, keep sessions shorter and check your device’s data controls rather than assuming every drawing activity is negligible.
Likewise, a phone with a low battery is a poor starting point for a long creative session. Drawing keeps you engaged with the screen, while coordinating with friends can stretch a quick plan into a longer one. I would charge beforehand or keep the session brief if battery life matters. These small preparations are especially useful when joining from outside the home, where both signal quality and access to power can be less predictable.
It is also worth remembering that a free download does not mean every optional item is free. Artmate includes in-app purchases priced from under a dollar to just under fifteen dollars per item. I would start with the free experience and decide whether anything extra is genuinely useful before spending. That makes the app easier to evaluate on its core appeal: whether drawing alongside friends and following its lessons are enjoyable for you.
For a parent setting it up for a child, I would make the purchase decision part of the setup rather than a surprise during a drawing session. The app is free to start, but optional purchases mean it is sensible to review the device’s usual purchase controls and agree on expectations beforehand. That small step keeps the creative activity focused on drawing, especially when a child is exploring the app independently.
How it compares with solo drawing and tutorials
Compared with a typical solo sketching app, Artmate puts more emphasis on the company and the activity than on a deep set of illustration controls. That is a strength if you need motivation, enjoy showing rough ideas as they develop, or want to make drawing a shared habit. It is a limitation if you want a quiet workspace, advanced editing, or the freedom to stop and resume without coordinating with anyone.
Compared with watching a drawing tutorial, the lessons here sit within a social drawing concept rather than serving as a purely one-way learning resource. That can make practice feel less lonely, but it does not automatically make the app the right teaching tool for every learner. Someone seeking a structured curriculum, detailed feedback, or a specific professional technique may be better served by a dedicated course or instruction platform. Artmate is more appealing when the goal is to try, share, and enjoy the process.
That distinction matters if you are choosing between it and a general-purpose art app. A traditional drawing tool is usually the more adaptable choice for layers, detailed revisions, or a long personal project; a video lesson can be easier when you want to pause and follow a demonstration at your own pace. Artmate occupies a narrower but appealing middle ground: it gives a group a reason to draw together. I would choose it for company and momentum, not because it promises the broadest toolbox or deepest instruction.
The app has an average rating of 4.8 from around eleven thousand ratings, and it has passed ten million installs. Those figures suggest that its approachable, social idea has found a broad audience, but they cannot tell me whether its style fits an individual user. I would weigh the app’s multiplayer focus more heavily than popularity: if you do not plan to draw with other people, its defining distinction may matter much less.
Who I would recommend it to
I would recommend Artmate to friends who want a light creative activity, beginners who benefit from having a prompt, and families looking for an easy way to draw together. It may also suit someone who has supplies and ideas but struggles to make time for regular practice; arranging a session with another person can provide a useful nudge. The current version is 1.1.38, and the app supports devices running Android 7.0 or later.
I would skip it if your priority is solitary, uninterrupted work, if your internet access is unreliable, or if you need detailed art-production tools rather than a friendly place to sketch. It is also not my first pick for a group that cannot agree on a pace or a shared activity. In those cases, a solo drawing app, paper and pencils, or a focused tutorial may be a more comfortable fit.
One practical question is whether you need artistic confidence before joining. I do not think so: the lesson-led approach gives beginners a starting point, and a group can keep the aim modest. What matters more is being willing to experiment in front of other people. If that feels uncomfortable, trying a few sketches alone first—or choosing paper for a first shared attempt—may be a gentler way to see whether drawing together appeals to you.
Another useful consideration is what happens after a session. If your goal is to build a portfolio or keep a carefully organized record of finished work, I would use a dedicated art tool for that purpose and treat Artmate as the social practice space. If your goal is simply to have a pleasant shared activity, the pressure to preserve or perfect every sketch matters much less. Choosing it for the right job is the key to avoiding disappointment.
My overall take is that Artmate: Drawing Together makes the most sense when you treat connectivity as part of the activity, not as a background detail. A stable connection and a friend who is ready to join can turn a simple drawing prompt into an enjoyable shared moment. If you want that social spark, its free starting point is appealing; if you need dependable offline sketching or advanced control, I would choose a different tool. For casual, connected drawing with people you like, I think it is worth trying.
Artmate: Drawing Together FAQ
What is Artmate: Drawing Together?
Artmate: Drawing Together is a social drawing app designed to let people create artwork alongside others rather than work entirely on their own. Its appeal is the shared, collaborative experience: you can use it to draw with friends or meet other people through creative activities, depending on the features available in your version. Check the app listing and in-app options to confirm which drawing modes are currently supported.
Can I draw with friends in real time?
The app is intended to make drawing a shared activity, so collaborating with friends is one of the main reasons to try it. Available ways to connect, invite people, or join a drawing session may depend on the app version and your device. Before downloading, review the store listing for current multiplayer details, and check whether everyone needs an account or an internet connection to participate.
Is Artmate: Drawing Together free to download and use?
The download may be free, but that does not necessarily mean every feature is available without payment. Apps can offer optional purchases, subscriptions, or other paid extras, and pricing or availability can differ between Android and iOS. Check the current store page and any purchase prompts before starting a session, especially if children will use the app or purchases are enabled on the device.
Is Artmate: Drawing Together suitable for children?
A drawing app can be appealing to younger users, but social and user-generated features deserve a closer look before you hand over a device. Check the age rating, privacy information, community rules, and available parental controls in the relevant app store. If the app lets users interact with strangers or share artwork publicly, supervise younger children and review those settings together before use.
Does Artmate: Drawing Together work offline, and what does it require?
Collaborative drawing generally depends on an internet connection, so some of Artmate’s social features may not work offline. The precise requirements can vary by device, operating-system version, and app update; consult the Google Play or App Store listing for compatibility and current permissions. If you only want to sketch privately, confirm whether the app offers a usable solo mode before relying on it without connectivity.
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